The Pitch
Veil of Mourning is built in the spirit of the classic MMORPGs: traditional third-person movement, target-based combat, automatic weapon attacks and spellcasting, enemy aggro and threat, and a world that rewards preparation and company. Fights are slow and deliberate. Danger comes from tactical mistakes, not from reflex tests.
One shared persistent world. Server-authoritative: the server decides what happens.
What Awaits
Sandwich combat
Weapons swing on their own, driven by weapon delay, haste and your character's statistics. Abilities are meaningful tactical choices rather than a rotation to repeat, and downtime, resting and conversation are part of the loop.
Press Q to start auto-attack.
Group-dependent dungeons
The graveyard bosses are not solo prey. The Mourning Root, a level 12 hanging-tree horror, calls for a full group, and the Ossuary Keeper is no easy kill either. Creatures can come to each other's aid, so every pull is a decision.
Danger and consequence
Coin, weight and packs, a banker for your valuables, a lantern for the dark, and corpses you can drag to safety. The world is made to be respected.
Choose Your Calling
Vanguard
Front-line fighter
Holds the line with automatic attacks, defensive skills and threat.
Chirurgeon
Medical practitioner
Spends Blood Reserve on concoctions, leeches and transfusions.
Duskwarden
Scout and debuffer
Marks, snares and exposes the enemy, then strikes with precision.
Fleshcrafter
Surgeon of the dead
Stitches a construct from body parts and commands it in battle.
Meet the classes
The Starter Zone
Begin in a moonlit graveyard with a cathedral at its heart: an inn with a trainer indoors, crypts to delve, a mausoleum behind a red door, and a west gate watched by guards. Izzy the travelling vendor, a banker and Warden Edda Marrow are among the people you will meet.
Test values: prices, coin drops and quest rewards will change before launch.
Read about the world
Step into the veil
Download the installer, open the launcher and press Play.