News & Patch Notes

What changed in each private test build, newest first.

Private test build

Stats Tab and Town Polish

A Stats tab in the inventory window, a few look and animation fixes, and the new Veil of Mourning emblem. Server and game client are updated together; this is a forced update, so older clients can no longer connect. Press Update in the launcher before you play.

Stats tab

  • The inventory window has a new Stats tab. It shows your swing speed and haste, your armor and how much damage it mitigates against a foe of your own level, your dodge, parry, block and riposte chances, your attributes and your vitals.
  • When a defence is not available to you (for example no shield for block), the tab shows a dash and tells you why.
  • The numbers come from the server, so they match what the game really uses.

Worn on your back

  • The Back row Pack choice now shows only the pack.

Town and characters

  • The town trainer, the banker and the Mourner's Warden now wear leather.
  • Izzy now plays a real idle animation and holds her llama.
  • The worn lantern hangs in front of your thigh, with clear glass and a candle flame.
  • The glowing purple panels in the inn are fixed. The inn walls look darker than before; new inn walls come later.

Logos

  • An Alpharc Studios splash screen follows the Made with Unity logo.
  • The Veil of Mourning emblem is now the game icon and appears on the front-end screens.

Known issues

  • A spear worn on the back is too long.
  • Your own skin is not yet matte.
  • Trees do not block movement yet.
  • Quest progress is not saved if the server restarts.
  • The rat, grave crawler and cursed wolf still use a simple stand pose and a slight breathing motion.
  • Please report anything that loses items, coin, experience or your character.
Private test build

Mausoleum, Back Slot and Gate Guards

The graveyard mausoleum with its door, weapons and shields worn on your back, two guards at the west gate, and a calmer, less shiny look. Server and game client are updated together; this is a forced update, so older clients can no longer connect. Press Update in the launcher before you play.

The Starter Zone

  • The graveyard mausoleum can now be entered: a walkable stair and walls lead to its red door. Step into the door and you are carried back to the Hearth at the west gate.
  • A few creatures in the east camp were moved so they no longer stand against the mausoleum.
  • Two friendly guards now stand outside the town's west gate. They strike down hostile creatures that chase players to the gate. A creature killed by a guard gives no experience, loot or credit, so do not count on them for kills.

Worn on your back

  • The inventory window has a new Back row. Choose what is shown on your back: your pack, your shield, or a weapon (a two-handed weapon, staff or bow). Options you cannot use right now are hidden.
  • When you are not fighting, the item you chose rides on your back, and other players see it too. In combat the shield returns to your arm and the weapon to your hands.
  • This is only how you look. It never changes your stats, carrying capacity or anything else.

Look

  • Everything now has a matte finish: weapons, armor, creatures, trees and the buildings are less shiny.

Known issues

  • A spear worn on the back is too long.
  • Your own skin is not yet matte.
  • Trees do not block movement yet.
  • Quest progress is not saved if the server restarts.
  • Please report anything that loses items, coin, experience or your character.
Private test build

Client Fixes 1

A small game client update: quest markers, backpack windows, two equipment looks and the night. The server is not changed, so there is no server downtime, and older clients keep working with the server (they only miss these fixes). Press Update in the launcher when you are ready.

Quests

  • The ! and ? above quest givers now hide when you are far away or when a wall is in the way.

Backpacks

  • Your inventory window now shows every slot your pack gives, from 8 up to 40, and the window grows to fit.

Items

  • The Coffin Lid Shield now looks like weathered wood instead of shiny metal.
  • Leather armor shoulders fit closer to the body.

The night

  • Moonlight and ambient colors were adjusted. The night is still dark, but colors are less washed out.

Known issues

  • Trees do not block movement yet.
  • Quest progress is not saved if the server restarts.
  • The banker and the quest giver are using stand-in models for now, and spears have no new models yet.
  • Please report anything that loses items, coin, experience or your character.
Private test build

Coin, Packs and the Banker

Coins, a vendor, a banker, backpacks and a lantern, a first quest, and corpse dragging. Server and game client are updated together; this is a new network revision, so older clients can no longer connect. Press Update in the launcher before you play.

Coin and shopping

  • Creatures now drop copper, silver and gold coins (100 copper make a silver, 100 silver make a gold). Your purse is shown in the inventory window; you can exchange coins up and down and split a stack of coins.
  • Izzy, a travelling vendor, sells packs and buys your spare gear. What you sell may be bought back later until the server restarts.
  • The banker keeps your coin and items safe: a personal bank for each character and a small shared bank for the whole account.

Packs, weight and the lantern

  • Packs: a new pack slot on your back, with seven packs to buy from Izzy, from the Worn Pack up to the Arcane Explorer's Pack. Your pack is visible on your character.
  • Weight: what you carry now has weight, and your carrying capacity depends on your class and strength (every class has a limit, the Vanguard included). Carry too much and you slow down; carry far too much and you cannot move.
  • Lantern: press L to light or douse your lantern. It swings from your belt.

Quests

  • Warden Edda Marrow offers "Cull the Restless Dead": put ten undead to rest and report back to her for experience, a little copper and a piece of gear. You may take it again whenever you finish it.

Corpses

  • You can drag a corpse to a safer place: your own at once, someone else's once its owner accepts. You move at half speed while dragging, and the drag breaks if the corpse falls too far behind. A dragged corpse stays where you leave it, even after a server restart.

Items and creatures

  • 32 new weapon and shield models replace the stand-ins (spears keep the old look for now).
  • The graveyard boss now always drops one of three rewards: Zodiak's Bone Saw, the Ossuary Arms or the Coffin Lid Shield.
  • More creatures roam the graveyard, and the trainer has moved indoors to the inn.

The Starter Zone, redesigned

  • The graveyard, the inn and the crypts have been rebuilt, with new trees, a fence and gate, and a new sky and lighting.
  • The ground and collision of the zone were rebuilt to match what you see, so you no longer float above the terrain.
  • Players and creatures now stop at steep scarps instead of walking up them.
  • The camera no longer cuts through the ground or walls.

Controls and options

  • New Options menu: rebind your keys and change graphics settings.
  • Key changes: Lantern is L, Loot is F.

Known issues

  • Prices, coin drops and quest rewards are test values and will change.
  • The banker and the quest giver are using stand-in models for now, and spears have no new models yet.
  • Trees do not block movement yet.
  • Quest progress is not saved if the server restarts.
  • Please report anything that loses items, coin, experience or your character.
Private test build

The Mourning Root

A new world boss, new creature models and animations, new character animations and armor, and a darker, thicker night. Server and game client are updated together; the network protocol is unchanged.

World boss

  • The Mourning Root, a huge level 12 hanging-tree horror, now stalks the west clearing of the Starter Zone. It patrols slowly, hits hard and cannot be rooted or staggered. Bring a full group.
  • It drops three named, No Drop rewards: the Mourning Root Bough (two-handed blunt), Hangman's Branch (one-handed blunt) - both carry a bleed - and the Crown of the Mourning Root, a new Fleshcrafter tank head for constructs.
  • While we test, the boss returns about 30 minutes after it dies. The final respawn will be much longer.

Creatures

  • Every creature of levels 1 to 20 now has a new model with its own idle, walk, run, attack, hit and death animations.

Characters

  • The human male has new idle, walk, run, jump and combat animations, and a slower, more relaxed stride.
  • Blackiron Guard plate armor and Grave Stalker's Leathers now fit the new human male body.
  • Backpacks sit better on the back.

World

  • The night fog is thicker and the Starter Zone has new trees.

Known issues

  • The new boss weapons and the Crown use stand-in item icons and models for now.
  • Some non-player characters, such as trainers, still use stand-in models.
  • Armor has no distance models yet, so very large crowds may cost some frame rate.
  • Trees do not block movement yet; you can walk through them.
  • Please report anything that loses items, experience or your character.
Private test build

Fleshcrafter Update 1

This update changes the game protocol: it needs the matching server update. Older clients are refused with "This game build is older than the server and is missing features the server needs": close the game, open the launcher and press Update. The launcher offers the update a few minutes after the server comes back.

Balance numbers in this update (damage, costs, cooldowns, chances) are test values and are subject to change.

Fleshcrafter

  • Fleshcrafters can now wear Leather armor from level 1.
  • Your construct now has Taunt built in and uses it on its own, to pull enemies onto itself. The Construct window has On/Off switches for Taunt and Bash, and your choice is now remembered: it survives dismissing and calling the construct, zoning and logging out. New and existing constructs start with both switched on.
  • New abilities, trained by Hollis Vane: Surgical Laceration (levels 8, 20 and 32), a weapon strike that also makes the target bleed if the strike lands; Necrotic Injection (levels 12, 24 and 36), a disease that wears the target down over time; and Sever Tendon (levels 14 and 28), a weapon strike that slows the target. Crippling Incision (level 36) now joins the Sever Tendon line as its third rank. Ranks of one line share a single charge and recharge.
  • Construct Repair now costs less Embalming Fluid at every rank.
  • The Construct window now stays open until you close it, and the Construct tab on the inventory window shows your bags. A first-harvest hint explains how to take body parts from a corpse.
  • Your construct now follows your level: when you level up, so does it.
  • The Construct window now shows a dismissed construct and a dead construct correctly, instead of showing both as the same thing.

Known issues

  • After logging back in, automatic attack may fail to keep swinging in some fights. If your character stops attacking, press Q to toggle auto-attack again. We are investigating.
  • Fluid starvation: in long chains of fights at levels 20 to 30 a Fleshcrafter can run out of Embalming Fluid. This is being looked at.
  • Other players see your construct at the level it had when it appeared, not its current level.
  • Some effects and icons are still placeholders.
  • Please report anything that loses items, experience or your character.
Private test build

0.6.0

This update changes the game protocol: it needs the matching server update. Older clients are refused with "This game build is older than the server and is missing features the server needs": close the game, open the launcher and press Update. The launcher offers the update a few minutes after the server comes back.

Hotbar

  • Every class now has a hotbar of four pages with twelve slots each (Vanguards had six slots before). The page keys switch between the pages, and what you put on each page is remembered when you log out.
  • Your existing hotbar assignments stay exactly where they were.

Vanguard

  • New ability: Defensive Stance (level 10). Standing in this stance makes enemies pay more attention to you, so the group has an easier time keeping them on you.

Duskwarden

  • Warden's Draught now has stronger versions that you learn from the trainer: Improved (level 12), Greater (20), Superior (30) and Supreme (40). Each one heals more than the one before. All ranks share the same three charges and the same 12-second wait, so use the best one you know.
  • Stride of Whispers (level 11) now reaches your whole party and lasts thirty minutes instead of three. Fighting or being struck no longer breaks it. You still cannot cast it while in combat.
  • Duskwarden starting weapons are now visible on the character.

Strength, Wisdom and reach

  • Strength now adds 1 percent to your melee weapon damage for every point above 10. At the starting 10 Strength there is no bonus. (Before, every point gave a smaller bonus.)
  • Wisdom now adds 1 percent to the healing you cast for every point above 10, for direct heals and for every tick of heals over time.
  • Silver Binding now reaches 20 meters (was 10) and Rending Bolt 20 meters (was 15).

Creatures and fights

  • A new level 6 creature, the Ossuary Keeper, waits in the graveyard. It attacks slowly, cannot be rooted or staggered, and a group is a good idea. It carries Zodiak's Bone Saw.
  • Enemies now pay more attention to anyone who is badly hurt (below one fifth of their health): wounded characters draw more of their anger. Heal the person at the bottom of the bar, and keep the tank alive.

New characters

  • Characters you create from now on start with every first-level skill at 1 instead of 5 or 10. Your skills still improve with use. Existing characters are not changed.

New class: Fleshcrafter

  • The Fleshcrafter is now open at character creation. A surgeon of the dead, the Fleshcrafter stitches together a construct from body parts, commands it in battle, and keeps it repaired.
  • Embalming Fluid is the Fleshcrafter's resource. Abilities spend it; Siphon Essence drains an enemy and gives some back. It is saved with your character.
  • You start with four abilities, including Assemble Construct (once per character, out of combat) and Construct Repair, and a Plain Dagger. Hollis Vane trains the rest as you level, from level 2 up to level 40, including stronger repairs, Emergency Sutures, Reconstructive Infusion and Preservation Formula.
  • Your construct: open the Construct window with the O key to rename it, change its stance (Passive, Defensive, Attack), tell it to Follow, Hold, Attack or Back Off, dismiss it and call it back. The Construct tab on the inventory window shows its parts. If it dies, Restore Construct brings it back for a cost in Embalming Fluid. If you die, it dies with you and can be restored after you return.
  • Harvesting: use Harvest on a fresh corpse, once you are out of combat, to take body parts. A corpse that dropped nothing now stays about 25 seconds so you can still harvest it.
  • Fleshcrafter limits in this build: the construct's parts use placeholder art, so expect floating heads, gaps on heavy arms and a bare pelvis. Constructs walk straight at their target and do not path around obstacles. Some Fleshcrafter heals are strong against a full construct bar and may overheal; they are being watched.

Other

  • Trading between players is still switched off.
  • Placeholder art is still used for some abilities; that is expected for this test.

Known issues

  • After logging back in, automatic attack may fail to keep swinging in some fights (seen in testing). If your character stops attacking, press Q to toggle auto-attack again. We are investigating.
  • A corpse that dropped loot but was emptied while you were still in combat disappears at once and cannot be harvested.
  • A construct changed in the last few moments before you camp out may lose that last change.
  • Some effects and icons are still placeholders.
  • Please report anything that loses items, experience or your character.