Roadmap
Where we have been, and where we are heading.
Where We Have Been
Mid-October 2026 (approx.)
The first playable slice
The first test build opened its gates: sign in through the launcher, create a Chirurgeon and step into the world, with Blood Reserve, leeches and concoctions in hand.
Late October 2026 (approx.)
Accounts and characters
The gothic launcher and account sign-in took shape, and characters could be deleted and passwords changed.
Late October 2026 (approx.)
The Duskwarden arrives
A second calling joined the Vanguard and the Chirurgeon: the scout and debuffer with sword, whip and hand crossbow.
1 November 2026
The Fleshcrafter
The surgeon of the dead opened for play, with stitched constructs, Embalming Fluid and harvesting from corpses. Fleshcrafter Update 1 followed the same day.
2 November 2026 (approx.)
Combat and targeting refinements
Targeting, controls and combat were smoothed for groups.
6 November 2026
The Mourning Root
A level 12 world boss for a full group, new models and animations for every creature of levels 1 to 20, and a darker, thicker night.
7 November 2026
Coin, packs and the banker
Coin, a vendor, a banker, backpacks, a lantern, a first quest, corpse dragging, an Options menu, and the redesigned Starter Zone.
8 November 2026 (approx.)
The installer
A one-file Windows installer for the launcher, so new travellers can set up the test without a manual copy.
8 November 2026
The town takes shape
The graveyard mausoleum, weapons and shields worn on the back, guards at the west gate, and a Stats tab in the inventory window.
Where We Are Heading
In progress
A gothic interface
The in-game windows are being rebuilt in the same gothic style as the launcher and this website.
Goal, not a promise
Ongoing
Polish and fixes
Working through the known issues listed in the patch notes, and smoothing the rough edges of early development.
Goal, not a promise
Want to see the details of each update? Read the patch notes, or follow the journey.