Roadmap

Where we have been, and where we are heading.

Plans change
This is where we are aiming, not a promise.

Where We Have Been

  1. Mid-October 2026 (approx.)

    The first playable slice

    The first test build opened its gates: sign in through the launcher, create a Chirurgeon and step into the world, with Blood Reserve, leeches and concoctions in hand.

  2. Late October 2026 (approx.)

    Accounts and characters

    The gothic launcher and account sign-in took shape, and characters could be deleted and passwords changed.

  3. Late October 2026 (approx.)

    The Duskwarden arrives

    A second calling joined the Vanguard and the Chirurgeon: the scout and debuffer with sword, whip and hand crossbow.

  4. 1 November 2026

    The Fleshcrafter

    The surgeon of the dead opened for play, with stitched constructs, Embalming Fluid and harvesting from corpses. Fleshcrafter Update 1 followed the same day.

  5. 2 November 2026 (approx.)

    Combat and targeting refinements

    Targeting, controls and combat were smoothed for groups.

  6. 6 November 2026

    The Mourning Root

    A level 12 world boss for a full group, new models and animations for every creature of levels 1 to 20, and a darker, thicker night.

  7. 7 November 2026

    Coin, packs and the banker

    Coin, a vendor, a banker, backpacks, a lantern, a first quest, corpse dragging, an Options menu, and the redesigned Starter Zone.

  8. 8 November 2026 (approx.)

    The installer

    A one-file Windows installer for the launcher, so new travellers can set up the test without a manual copy.

  9. 8 November 2026

    The town takes shape

    The graveyard mausoleum, weapons and shields worn on the back, guards at the west gate, and a Stats tab in the inventory window.

Where We Are Heading

Plans change
Plans change. This is where we are aiming, not a promise.
  1. In progress

    A gothic interface

    The in-game windows are being rebuilt in the same gothic style as the launcher and this website.

    Goal, not a promise

  2. Ongoing

    Polish and fixes

    Working through the known issues listed in the patch notes, and smoothing the rough edges of early development.

    Goal, not a promise

Want to see the details of each update? Read the patch notes, or follow the journey.